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Dig Dug II
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Dig Dug II : ウィキペディア英語版
Dig Dug II

, subtitled ''Trouble in Paradise'' for Bandai's American NES port, is the arcade sequel to ''Dig Dug'', released by Namco in 1985. It runs on Namco Super Pac-Man hardware but with a video system like that used in ''Mappy'', ''The Tower of Druaga'' and ''Grobda'' (without the DAC). In 2005, it was ported to the PlayStation Portable as part of ''Namco Museum Battle Collection'', and was included in ''Namco Museum DS'' which was released for the Nintendo DS on September 18, 2007 in the United States. It was also included in ''Namco Museum Virtual Arcade'' in 2008 and was released on the Wii Virtual Console in Japan on October 20, 2009, along with the inceptive title. Both ''Dig Dug'' games are available as part of the ''Namco Museum Megamix'' compilation for the Nintendo Wii, which (much unlike the Virtual Console Arcade versions) was only released in North America.
A reimagined version for the PC titled ''Dig Dug Island'', featuring online multiplayer and graphical style of ''Dig Dug Remix'', was also released in 2008 exclusively in Japan. However, the game's servers were shutdown in just under a year, leaving it now unplayable.
==Gameplay==
Unlike the first game, ''Dig Dug II'' takes place on an island with an overhead view. The goal is simple: to kill all the enemies on the round. There are two types of enemies; Pookas (the round red monsters with goggles) only have the power to kill a player by touching him, but Fygars (the dragons) have the power to kill a player either by touching him ''or'' horizontally breathing fire to burn him.
In this game, Taizo Hori (the player's character) is armed with two weapons. One is the pump from the original ''Dig Dug'', which is used to inflate enemies until they burst. The other is a jackhammer, which can be used at "fault lines" on the map to create faults in the ground. If both ends of a system of faults reach the water, the ground surrounded by them will sink into the ocean, killing all creatures on it, including Taizo himself. The points earned from this depend on how many enemies are killed at once. Once three pieces of land have been cut off an island, a bonus vegetable will appear somewhere on what remains of the island, which can be eaten for extra points. After the thirty-first round, the rounds will be identical to the first sixteen rounds before it. When only one, two or (on later rounds) three enemies remain on the island, the enemies will eventually head for the edge of the island and jump into the water, killing themselves and denying the player points. If the arcade operator has set this game's "round select" DIP switch setting to "on", the player will also have the option of starting from Round 1, 5, 10 or 15, but Rounds 2, 3, 4, 6, 7, 8, 9, 11, 12, 13 and 14 are unselectable on this screen.
The only home version of the game was for the NES, which Bandai released in Japan on April 18, 1986 and in North America during 1989.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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